Video & Graphics Processors: 1997
نویسنده
چکیده
This report is an attempt to assess and contrast the current state of the art in digital video and graphics processing system architectures. Although this is not meant to be a comprehensive survey, I attempted to at least quickly review most of the commercially available major architectures. At present, there is a huge amount of interest in this area, as three new markets are perceived: systems for personal (set-top) terminals, PC graphics for game and network applications, and consumer video products based around digital video disks (DVD). Due both to their proliferation, and their very limited programmability, I did not include dedicated MPEG2 video decoders and graphics accelerators limited to 2D operations (GUI accelerators) in this survey. The surveyed systems aggregated into three distinct classes, namely:
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